
Obisidian didn't really do anything new, they just did same-old same-old but with less bugs, so there's that, and that alone is a step up from Bugsidian of the past (well, if you ignore almost every console release of Pillars of Eternity and the OW Switch port).Īvowed trailer was boring af. There's a marked difference in reactions between people who played it for a $1 (this is most amazing thing ever!) and Playstation users (WTF this PS2 game for $60 are you kidding me). That said, the OW story was bland and the experience was bland. I think players assumed because of the "Fallout" hype around the marketing that it would be open world so if they get blamed, then their own marketing hype is to blame, and it was they who kept beating the "this is the Fallout killer from the REAL creators" drum, but the drum was more like a tambourine in a puppy's mouth. OW wasn't even open world, although I don't know if they promised that. Keep in mind that some parts of this can change during the development process. around 100 people are on the project for 2y (smaller number for 7m of preproduction), in total 2y 7m for now idea is to keep “you can kill everyone in the game” option fully respecting POE creatures lore with new additions two large cities planned with many smaller ones with strong focus on contrasting wild-areas, rivers, mountains and desolated areas (yes, you’ll be able to swim) great focus on iconic landmarks, statues and buildings game has bosses planned and some of them are very very large storyset: fight against incoming threat of tyranny (independent from previous stories)


you’ll be able to have companions (different than Outer Worlds) very large number of fractions but very different approach than with Skyrim
#Avowed living lands mod#
mod support (for now PC is/will be very dominant as creation tool, but I’ll be playable fully on Xbox)

very advanced character creation tool (didn’t get more info)
#Avowed living lands full#
realtime whether system (don’t have full details but fog is very important as realtime element, rivers will have specific micro physics systems regarding this) big focus on world-reactivity, lighting and next-gen AI systems and physics (special focus on physics with magic systems - have no clue what would that mean) primarily set in the The Living Lands region of Eora (not sure if it’ll go like that as explicit later on, but that was starting point) fully open world, much much larger than Skyrim (very differently “larger”, more proper word would be “denser” and “more contrasted” at the same time) So, I did get new informations about Avowed: As I previously mentioned before the announcement, Obsidian is working on Pillars (I assumed this regarding the info) game as back then I did get confirmation that game contains “spore-like” creatures with few other vague descriptions of The Living Lands.
